Forspoken details its graphic features with PS5: 4K mode, Ray Tracing and Magic with the Dualsense

We already knew the participation of powerful creatives in their history, and they also gave us a few brushstrokes about their style of combat. Now it's time to know How PS5 will perform with For spoken, since Square Enix will show a magical world of the most advanced through the graphic quality achieved by the console and sensations transmitted by dual sense.

For spoken will have graphic mode, performance and Ray Tracing We can know the following data thanks to the UNSEEN environment, which specifies the Graphical Strategy that pretend to follow For spoken developers in PS5. In this sense, the creative producer of delivery, Radio Mitsuki, clarified that the game would have three graphic modes : performance, graphics and Ray Tracing mode. A technique that we have already seen with some titles of last generation.

Recording a little more these options, from Luminous Productions ensure that the performance mode will reach 60 fps with a quality of 2K (1440p), while the graphic mode will squeeze the console power as to Image quality with 30 fps and a resolution that will reach the impressive 4K. This is added the Ray Tracing mode, which although the creative producer has not specified resolutions and rate of specific frames, ensures that it will use this technology to improve the title image.

11 New Details You Need to Know About Forspoken - Forspoken PS5 4K Gameplay We have added touch response when you use different types of magic Takes hi Aramaic leaving the graphic characteristics aside from Luminous Productions want to make sure that the player is completely immersed in a magical universe as alive as possible, And that is why they will make use of the unique capabilities of the Danseuse to transmit sensations related to fantasy. In this way, the spells will feel more real than ever as we carry out spectacular combats.

We have really included a lot of unique PS5 hardware features when we were developing this game, says game director Takes hi Aramaic, For example, using adaptive triggers, we have added touch response when use different types of magic. We have many magical spells that you can use in the game, and the planners and designers sat down and thought about How the answers can be differentiated that you get from the command for each magical spell.

After all, all the looks are put on this fantastic adventure, because their trailer in the The Game Awards 2021 has left with the mouth open to more than one player. In addition, For spoken has once again reaffirmed its temporary exclusivity in consoles with PS5, so the developer team wants to take advantage of all the power that the console offers.

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